Out-Of-Character Guidance
Use double parentheses when you need to guide the chat instead of speaking in-scene. The character should use the note silently, not respond to it as dialogue.
CO3 chats work best when the user can steer the scene without breaking the character, losing momentum, or fighting the model. These tools help you correct direction, continue a scene, test alternate replies, and report what feels off.
Use double parentheses when you need to guide the chat instead of speaking in-scene. The character should use the note silently, not respond to it as dialogue.
Sending with an empty reply asks the character to continue the scene. This is useful when you want a beat, interruption, observation, or natural next moment without adding user dialogue or moving your own persona by hand.
Regenerate when a response is close but not quite right. It creates an alternate version so you can choose the reply that best fits the scene.
A character can have more than one chat. Continue Latest Chat resumes the most recent saved conversation, while starting a new chat should keep the older one in history instead of replacing it.
Out-of-character notes are for corrections, style nudges, continuity reminders, or small steering instructions. Keep them direct and practical, and phrase them like guidance for future replies rather than dialogue the character can hear.
OOC notes are carried as recent chat guidance, not permanent character edits. If the same correction should always apply, update the persona card or send the note again when the chat starts drifting.
Empty sends are for moments where the scene needs to breathe. The character might notice something, ask a question, react physically, shift the topic, or let the environment move forward. Empty sends should not give the character permission to control your user persona. If an empty send only restates the last beat instead of progressing the scene, flag it as a response-quality issue.
The chat remembers which user persona you are writing as for that chat. If you switch to another scene or another persona, check the Writing As selector before replying. After a longer real-world break or an in-story jump like "the next morning," CO3 may ask whether to continue exactly where the scene stopped or allow time-lapse effects.
Use Continue Latest Chat when you want to return to the newest saved conversation with a character. Start a separate new chat when you want a different opening, premise, user persona, or test path without overwriting the old conversation.
Rewind removes later messages and returns the chat to an earlier point. Use it when a scene went in the wrong direction and regeneration is not enough. CO3 asks for confirmation because rewind cannot be undone.
The Good Response and Flag Issue tools help identify what is working and what breaks immersion. A good report explains what felt wrong, not only that something was bad.
Longer scenes are where CO3's chat behavior matters most. Useful notes include whether the character remembers the current location, respects what has or has not been revealed, lets some questions drop, carries emotional residue without repeating it every turn, and keeps their own voice instead of sounding like every other character.
The goal is collaborative story movement without stealing the user's agency. The character can introduce observations, tension, questions, hesitation, interruptions, and environmental changes. The character should not decide what you think, feel, say, choose, forgive, reveal, or want unless you wrote it first.